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91
Other Shooting Sports / Parma Rimfire Challenge
« Last post by shooterjim on July 11, 2017, 06:12:50 AM »
It's that time again Parma's Rimfire Challenge.

If you want to get tuned up for the Northwest Rimfire Championship match well here you go, come join us this Saturday.

July 15th
set up time 0700 and shooting after

going to have six fun stages. 3 rifle & 3 pistol
first time shooters entry fee is free, preteens always shoot for free. all others cost is $ 10

.22 ammo for sale CCI Mini Mag & Winchester M22

 see you there
92
Precision Rifle / Parma Precision Rifle July 15th Match
« Last post by MattHowell on July 10, 2017, 10:08:31 PM »
Hello Everyone!

The next Precision Rifle match will be Saturday, July 15th.  Signup starts at 7:30.  A safety briefing will start at 7:45 am and shooting will commence shortly there-after.  It’s going to be HOT!  Bring plenty of water and sunscreen.  This COF was designed to minimize the amount of time we are in direct sunlight.  We will start the match doing long range work first, then move under the canopies at the two rifle ranges for the remainder of the match.  The Stages are designed to help you improve your basic shooting skills.

The match will consist of 53 minimum, but bring at least 100 to 150 rounds. (see stage descriptions for why you may need more rounds).  Please see description below of the first stage, as you will want a lot more to confirm your DOPE for the beginning of the match.  I would suggest you bring at least 100 rounds, if not more.   NO FULL METAL JACKETED AMMUNITION WILL BE ALLOWED AND A MAXIMUM CALIBER LIMIT OF 8MM OR .323  AND MAXIMUM VELOCITY LIMIT OF 3200 FPS WILL BE ENFORCED.   

Bolt guns and semi-auto's are both welcome.  A scope with adjustable turrets is preferred, but not necessary.  We are happy to help any who would like to try out long range shooting, so bring what you have and we'll help you get on target.

Cost:
Members of Parma Rod and Gun $20
Non-Members $25

July 2017
Beat the HEAT Skill builder COF


Stage 2 – Long Range test 1

On the start command the shooter will engage the steel plate at approximately 650 yards.  The shooter will start from the position of choice, magazine loaded, chamber clear, with bolt fully back. 

Position: Any position
Target Indicator: Purple
Round count: 5
Maximum score: 10
Time: 120 seconds; 30 sec prep
Scoring: see description (10 pts. max)
Location: Precision Rifle Area (Corner area)

Stage 3 – Long Range test 2

On the start command the shooter will engage one of the three steel plates set at approximately 770 yards.  The shooter will start from the position of choice, magazine loaded, chamber clear, with bolt fully back.  The shooter must call out which target they are going to engage to be given the point value for that target.  (1/2 pt. for large target, 1 pts. for medium target, and 2 pts for small target).  You may switch targets, but need to call it out before engaging.

Position: Any position
Target Indicator: Black
Round count: 5
Maximum score: 10
Time: 120 seconds; 30 sec prep
Scoring: see description (10 pts. max)
Location: Precision Rifle Area (Corner area)

Stage 4 – Long Range test

On the start command the shooter will engage one of the three steel plates set at approximately 900 yards.  The shooter will start from the position of choice, magazine loaded, chamber clear, with bolt fully back.  The shooter must call out which target they are going to engage to be given the point value for that target.  (1/2 pt. for large target, 1 pts. for medium target, and 2 pts for small target).  You may switch targets, but need to call it out before engaging.

Position: Any position
Target Indicator: Black
Round count: 5
Maximum score: 10
Time: 120 seconds; 30 sec prep
Scoring: see description (10 pts. max)
Location: Precision Rifle Area (Corner area)


SnipersHide Dot Drills: 100 yards


Stage 1 – Cold bore dot drill

Single dot at the top engaged from the prone supported with two rounds in 30 seconds.

Position: Prone
Round count: 2
Equipment: Any equipment may be used. 
Time: 30 seconds with 60 second prep
Scoring: 2 points
Location: Main Rifle line

Stage 5 – 3/2 Split – 5 dot drill

First row of 5 dots, with a magazine of 3 rounds and a second magazine of 2, the shooter from the prone, magazine inserted, will fire 1 round per dot, then reload and complete the row with the final 2 rounds.  Time limit 30 seconds.

Position: Prone
Round count: 3 in one mag; 2 in second mag.
Equipment: Any equipment may be used. 
Time: 30 seconds with 60 second prep
Scoring: 5 points
Location: Main Rifle line

Stage 6 – Support side dot drill

Second row of 5 dots, with a magazine of 5 rounds inserted, the bolt back, shooter in the prone position, put 1 round in each dot from the support side in 30 seconds.

Position: Prone
Round count: 5 in one mag
Equipment: Any equipment may be used. 
Time: 30 seconds with 60 second prep
Scoring: 5 points
Location: Main Rifle line

Stage 7 – Decending time dot drill

Third row of 5 dots, rifle grounded with a magazine of 5 rounds inserted (Semi-auto’s please insert only one round) and bolt back.  The shooter starting from the standing position will drop into the prone and fire 1 round in the first dot in 15 seconds and reset the drill and stand up.  From there the shooter will repeat this with a descending time limit.  12 seconds, 10 seconds, 8 seconds, and finally 6 seconds for each shot.

Position: Prone
Round count: 5
Equipment: Any equipment may be used. 
Time: See Stage description with 60 second prep
Scoring: 5 points
Location: Main Rifle line

Stage 8 – Descending time dot drill with rifle in hand

Last row in the dot drill, the shooter starts standing, with the rifle in hand, magazine inserted with the bolt back.  At the start, drop to the prone and fire one round on the first dot in 30 seconds.  Reset and stand up with the rifle, repeat the drill with a descending time limit of 25 seconds, 20 seconds, 15 seconds, and finally 10 seconds.

Position: Prone
Round count: 5
Equipment: Any equipment may be used. 
Time: See Stage description with 60 second prep
Scoring: 5 points
Location: Main Rifle line

Stage 9 – Skills Stage 2 

One target, 10” in diameter will be placed at 400 yards.  Start position is 10 yards behind the firing position, rifle port arms with bolt back and magazine loaded, which is a barricade marked with 4 firing points.  At the sound of the beep the shooter will move to the barricade to a firing point of his/her choice and engage the target with 2 rounds only.  Shooter will then move to the remaining firing positions in any order and engage the target with two rounds from each position.  Par time is 90 seconds and round count is 8.

Position: As described
Target Indicator: Blue
Round count: 8
Equipment: Any equipment may be used. 
Time: 90 seconds with 30 second prep
Scoring: 1 pt per hit (8 pts max)
Location: Main Rifle area

Stage 10 – KYL

The shooter will start from the position of their choice with magazine loaded and bolt open.  Upon the signal the shooter will engage the KYL target at 300 yards, starting with the largest to smallest plate.  One shot per plate.  Plates range in size from 8” down to 3”.  No points lost, but time and round count is limited.

Position: Any position.
Round count: 8
Equipment: Any equipment may be used. 
Time: 60 seconds with 30 second prep
Scoring: 1 pts – 1st KYL
    2 pts – 2nd KYL
    3 pts – 3rd KYL
    4 pts – 4th KYL
    5 pts – 5th KYL
Location: Benchrest Rifle area
93
IDPA / IDPA AT IMPACT GUNS?
« Last post by Seniorman on July 08, 2017, 10:32:35 AM »
Due to some eye operations recently, I missed several of the IDPA Thursday shoots at Impact Guns.  I intended to attend the July 6 shoot but was told the shoots have been canceled there.  Any information as to future local IDPA shoots would be appreciated.

Thanks.

S.M.
94
3 Gun Shooting / July 1rst 3 gun
« Last post by ajg308 on June 26, 2017, 03:39:20 PM »
This Saturday at Parma, setup at 0800.  Who's coming, what kind of shooting do you want?
95
Other Shooting Sports / June Tactical 2 Gun at Prama
« Last post by Toolmanwelder on June 20, 2017, 08:55:43 AM »
This weekend is the quarterly Tactical 2 Gun Match at the Parma Rod and Gun Club, Friday afternoon at 1 pm will start setup with that finishing up Saturday morning At 7:30 am with the shooter’s meeting and match starting after that. Bring any snacks, water, sunscreen and lunch with you, the café will NOT be open this weekend. Stages will include the shoot house, shooting out of a vehicle, cable movers, strong hand / weak hand rifle shooting and movement. 250 rounds for rifle and 150 pistol should be enough. Scoring is time plus penalties. Setup crew may create bonus shots. Match fee is $20 for Parma Rod & Gun Club members and $25 for non-members registration will take place Saturday morning.

Below is a description of the game and allowed equipment.

This is a shooting game based on possible scenarios in a lawless world. It involves using a pistol and semi-automatic rifle and gear to carry extra magazines. The shooter will transition between weapons during the stage, including reloading, while carrying both throughout the stage. Different classifications for the type of sighting device used. Scopes, Red Dot and open sights will be allowed, no lasers or range finding scope. The shooter will carry a minimum of 3 standard magazines for each weapon. For rifle, a 30-round max capacity and no coupled magazines, pistol magazines cannot extend more than one round past the end of the grip. The magazine carrier and pistol holster must secure the contents in a way the if turned upside down the magazines or pistol will not fall out. Load vest, plate carriers and battle belts are recommended. During reloads the magazines must be retained, leaving one behind will result in a penalty. The rifle will need a sling for carrying it while shooting the pistol. The shooter will be under the direction of a Safety Officer (SO) during the stage, rifles will be made cold before leaving the stage. The pistol may remain hot but cannot be removed from the holster unless under the direction of an SO during the match. The stages will be scenario or skilled based, ranges for the rifle will vary from 10-300 yards and pistol from point blank to 50 yards. Targets will consist of paper both static and moving, steel both static and reactive. Props will be used from vehicles to camp tents to add to the experience. Stages may cover several pits and require multiple different shooting positions from standing, kneeling, sitting and prone in a single stage. The concept of cover will be a major part of this game which will be covered in the stage briefings.
96
Other Shooting Sports / June Parma NSSFRimfire Challenge
« Last post by shooterjim on June 12, 2017, 04:18:28 PM »
June 17th
set up time 0730 and shooting after

going to have six fun stages. 3 rifle & 3 pistol
first time shooters entry fee is free, preteens always shoot for free. all others cost is $ 10

.22 ammo for sale CCI Mini Mag & Winchester M22

 see you there

97
Other Shooting Sports / NRA AR Challenge Clinic (Nampa, ID) -- June 24-25
« Last post by HitsCount on June 02, 2017, 02:37:26 PM »
LINK:  https://www.reveresriders.org/event/2017-jun-24-25-nampa-id/
This post approved by JMack, 1 June '17



When:  June 24 to 25
Where:  Nampa Rod & Gun Club, ID
What:  See below!

This course is conducted as an NRA America’s Rifle Challenge clinic. Students will learn modern defensive shooting skills on the AR platform. Attendees will experience shooting in multiple firing positions at varying distances. While this course is named for the AR-15 any safe semiautomatic carbine can be used.

This class focuses on the close quarters environment from contact to 50 yards.

During the class we will conduct two skills tests as informal NRA AR Challenge matches.  The first will be a variant of the traditional WW2 M1 Carbine qualification course of fire which has a ton of history and is quite challenging.  The second will be a more modern take.  Qualifying scores will receive patches and recognition.  Match courses of fire can be found on our website:
https://www.reveresriders.org/shooting-sports/rifle-programs/classic-carbine-qualification-test/
https://www.reveresriders.org/shooting-sports/rifle-programs/carbine-qualification-test/


For a detailed look at the skills we will cover please check the event listing:
https://www.reveresriders.org/event/2017-jun-24-25-nampa-id/


Pre-Registration:
Pre-registration is highly suggested as these events often sell out.  You can purchase tickets on the website here:
https://www.reveresriders.org/event/2017-jun-24-25-nampa-id/

Heavily discounted admission is available for youth under the age of 18, active duty military, EMTs & paramedics, and school teachers (to include homeschool group leaders and tutors).  We have also created discount code "ThanksIdahoGunTalk" which should grant a discount to anyone on this event.  Finally, one day admission is also available if you can't make it for the whole weekend.

About Revere's Riders:
Revere's Riders is a 501C3 non-profit affiliated with the NRA, CMP and NV Firearms Coalition.  Our vision is "Every American Choosing Liberty Every Day" and our mission areas include promoting marksmanship, American history and civic engagement.  All of our staff at events are unpaid volunteers.  You can read the bios of instructors at this event from the links on the event page.

If you have questions, you can post here or reach the event director at Chris (at) ReveresRiders.org.
98
IDPA / June PRGC IDPA at Impact Guns is Canceled
« Last post by WDB on May 31, 2017, 07:17:45 AM »
Sorry People.
99
Precision Rifle / Parma Precision Rifle May 20th Match
« Last post by MattHowell on May 17, 2017, 10:21:47 PM »
May 20, 2017 Course of Fire

The next Precision Rifle match will be Saturday, May 20th.  Signup starts at 8:30.  A safety briefing will start at 8:45 am and shooting will commence shortly there-after.  Hopefully the weather will cooperate.

The match will consist of 62 rounds, 

·         NO FULL METAL JACKETED AMMUNITION WILL BE ALLOWED AND A MAXIMUM CALIBER LIMIT OF 8MM OR .323  AND MAXIMUM VELOCITY LIMIT OF 3200 FPS WILL BE ENFORCED.   

Bolt guns and semi-auto's are both welcome.  A scope with adjustable turrets is preferred, but not necessary.  We are happy to help any who would like to try out long range shooting, so bring what you have and we'll help you get on target.

Cost:
Members of Parma Rod and Gun $20
Non-Members $25

Stage 1: 100 Yard Spinner  (Main Rifle Line)

The spinner target will be placed at the 100 yard line, with points being awarded to any shooter who can make the target spin 360°. Scoring will be dependent on the position the shooter uses with 6 points for standing, 3 points for sitting/kneeling, and 1 point for prone. Note that most calibers can spin the target with three consecutive hits, so a shooter can try out a harder position and then move to an easier one if they need to. Score will be based on the easiest position used (Example: 2 hits standing+1 hit prone=1 point)

·         Round Count = 7

·         Equipment: Bipod and Sling Only. No bags, pillows, or tripods allowed.

·         Time: 90 Seconds

·         Scoring: 6 Points for Standing, 3 Points for Sitting/Kneeling, 1 Point for Prone

Stage 2: PRS Skills Stage 4. (Next to Jungle Gym)

Stage 4 will consist of targets at 300, 400, 500 and 600 yards.  Start position is 10 yards behind firing line, mag in, bolt back.  At the start command, the shooter moves to the firing line, assumes a prone position and engages all 4 targets with one round each from near to far without dialing any dope on their scopes.  After the 600 yard target is successfully engaged the shooter must drop their magazine, move back to the start point to retrieve their second magazine and return to the firing line.  Shooter will then reengage all targets from near to far shooting from the prone weak side position.

·         Target Indicator: Blue

·         Round count: 8

·         Equipment: Any equipment may be used.

·         Time: 90 seconds with 30 second prep

·         Scoring: 1 pt per hit (8 pts max)

Stage 3: Man Down!! (Dump Truck Tires)

The shooter starts 5 yards behind the tires, weapon in hand with magazine loaded and bolt open. At the start command, the shooter will run forward and begin engaging targets at 200, 450, and 600 yards. The shooter will engage the targets with three shots each starting from the 600 yard target and moving from furthest to nearest. The shooter will move on to the next target regardless of hits or misses.

The catch: before starting the course, the timer will roll a dice with the number representing a time(1=10 sec, 2=20 sec, etc.) After the allotted time has passed, the timer will call out “Man Down” and the shooter must leave their rifle on the tires and drag a heavy object back to cover. The shooter will then continue shooting out the rest of the stage. Do not share the time with the shooter. It is meant to be a random interruption.

·         Target Indicator: Red

·         Round count: 9

·         Equipment: Any equipment may be used.

·         Time: 2 minutes  with 30 second prep

·         Scoring: 1 pt per hit (9 pts max)

Stage 4: Bunker Scramble (Third Bunker, Furthest East)

The shooter will start out shooting off the roof of the bunker with 5 shots at a target roughly 600 yards away. The shooter will then transition down to the bottom of the embankment where they will engage a target at 100 yards with 3 shots. The shooter will then enter the bunker and engage a target at 240 yards with 4 shots. All the shooter’s equipment must be carried with them throughout the stage.

·         Target Indicator: Yellow

·         Round count: 12

·         Equipment: Any equipment may be used.

·         Time: 120 seconds with 30 second prep

·         Scoring: 1 pt per hit (12 pts max)

Stage 5:  Into the Pit!! (By the roof simulator)

The shooters will start the stage down in the pistol pits where they will engage three close (50 yard) targets with 2 rounds each. After hitting each target twice, the shooter will transition up and out of the pit to engage a target at roughly 600 yards with 4 shots. All the Shooter’s equipment must be carried with them throughout the stage.

·         Target Indicator: Orange

·         Round count: 10

·         Equipment: Any equipment may be used.

·         Time: 120 seconds with 30 second prep

·         Scoring: 1 pt per hit (8 pts max)

Stage 6: long range test 850 (LRTR berm)

Two targets will be placed at approximately 850yds.  Shooter may decide which target to shoot at and must call their target.  Shooters will start on their rifles bolt open magazine in

·         Target Indicator: White

·         Round count: 8

·         Equipment: Any equipment may be used.

·         Time: 90 seconds with 2 min group prep
·         Scoring: 1 points per impact on large target and 2 points for impacts on small target.

Stage 7: long range test 1100 (Up the hill, past the gate)

Two targets will be placed at approximately 1100yds.  Shooter may decide which target to shoot at and must call their target.  Shooters will start on their rifles bolt open magazine in

·         Target Indicator: White

·         Round count: 8

·         Equipment: Any equipment may be used.

·         Time: 90 seconds with 2 min group prep
·         Scoring: 1 points per impact on large target and 2 points for impacts on small target.
100
Other Shooting Sports / Re: 1911 Match
« Last post by ajg308 on May 17, 2017, 04:41:33 PM »
Any good videos from the match?
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